First Polygonal quest devlog!


Hey!

This is the first Polygonal quest devlog, and one of the only ones, unfortunately, because the game is almost complete(the levels, at least)!

From the last update to this one, I made one of the two secret levels(yes, there are secret levels). This level is a movement-based level, with some kinda precise plattforming.

The only other thing I did was updating the level 12 with the missing features I forgot to add to it. I had this jumping enemy mechanic already fully programmed in the game since the very first level, but I felt jumping enemies should be just on the final levels, since jumping enemies can be hard to dodge, so I added them to the level 12(and also the level 11, but it was just one or two in the very final section of the level, as a little introduction).

Well, this is it for my first polygonal quest devlog, I hope you enjoyed reading trough this and don't forget to comment any bug you might have found, so I can start fixing it.

Files

Html export.zip Play in browser
Sep 08, 2021
Polygonal_quest_windows.zip 13 MB
Sep 08, 2021

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